Hakari’s Domain Expansion Explained: Hakari’s Luck And The Jackpot!

Hakari's Domain Expansion

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Gege Akutami has turned the readers’ attention to Kinji Hakari in the latest chapters of Tokyo No. 2 Colony of JJK. So, the Jujutsu High student is currently fighting Charles Bernard, a mangaka. While Charles has a pen as his battle weapon, Hakari stands tall with his confusing Hakari’s Domain Expansion, which bases on a pachinko machine. However, if the fans found Gojo’s techniques baffling, Hakari will surely blow their minds.

The sorcerer walks around with a thirst for gambling and a spree of luck in his pockets. Thus, the arcade game is explanatory. However, the rules of the game are tricky, and a jackpot awaits. So, here we will find Hakari’s Domain Expansion explained. Jujutsu Kaisen Chapter 183 of the manga found Hakari back in the game. The student has challenged Charles Bernard as his first opponent for a fight.

Charles has the ability to see three seconds into the future. But Hakari seemingly attacked him from all the blind spots. Thus, the text found Hakari easily dominating Charles in a close fight. However, the sorcerer unleashed his Domain Expansion out of the blue in the final panel.

Hakari’s Domain Expansion Bases On A Pachinko Machine!

So, to understand Hakari’s DE, one must know what a pachinko machine is. It is a slot machine game in Japan. The game allows the players to hit silver balls at a quick pace. The ball rolls down while hitting a series of pins only to fall down toward the bottom center. The hitting of the pins should result in as many jackpots as one possibly can score. And considering the wild luck that our sorcerer bestows, this game benefits him on several levels.

In order to hit the jackpot, Hakari needs to roll 3 characters out of 7 of the same number. Plus, both Hakari and the game have a REACH mode. This activates when Hakari rolls 2 of the same number then he gets a chance to reroll. And if luck allows, he will get 3 of the same numbers. Thus, a jackpot! Currently, Hakari has chosen a shojo romance theme for the play.

Similar: Ryomen Sukuna: Every Dark Secret Of Jujutsu Kaisen’s Primary Antagonist

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How Does It Work?

There are three colored balls in this game: Green, Red, and Gold. While Green means fewer chances of a jackpot, Gold literally seals the case. Now, Hakari gets a bonus out of every jackpot. The features of the bonus are not yet revealed. But he can easily stack the bonuses, which can be troublesome for his opponent. Moreover, if he continues to hit the jackpot, the opponent will get stuck in his Domain until he dies. Another interesting concept of this game is Probability change.

This means that if he hits the jackpot, there is a chance that he will keep on gaining bonuses which will affect his probability. He can consistently hit jackpots in a chain-like order which will advance to a big playout. Thus, quite literally being on a roll. Another factor is Time Reduction. This happens when the jackpot does not result in a probability shift but reduces time. In this scenario, the slots for the balls grow wider and more spins are allowed. Thus, time is cut to fit them in.

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Hakari’s Luck

It is clear that Hakari is extremely lucky. Otherwise, his DE would not revolve around such a game. Pachinko machines are Japan’s version of a gambling game, and our sorcerer loves to gamble. What is even more interesting is Hakari’s rush to unleash his DE. Moreover, if he continues to stay lucky, then this game will serve as a huge problem for Charles. On the other hand, Hakari had never needed 30 tries to hit the jackpot. Finally, to defeat the Jujutsu High student, one must finish him early since the longer they stay, the longer the probability of defeat.

Thus, Charles will have a hard time trying to undo Hakari’s Domain Expansion. He will surely need a load of luck. It will be interesting to see what Gege has planned for both the rivals. So, for more updates on the same, stay tuned to our page.

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